From: asb@media.mit.edu (A.S. Bruckman) To: m.ramsch@ieee.org (Martin Ramsch) Subject: Re: hello Date: Tue, 12 Jul 94 13:40:44 -0400Thanks for your interest in my work!
A number of my papers are available via anonymous ftp from media.mit.edu:pub/asb/papers
IX. cwc94.txt
VIII. democracy-diac94.txt
VII. serious-diac94.txt
VI. deviance-chi94.{ps.Z, rtf.Z, txt}
V. necc94.{ps.Z, rtf.Z, txt}
IV. gender-swapping.{ps.Z, rxt}
III. MediaMOO-3cyberconf.{ps.Z, rtf.Z, txt}
II. identity-workshop.{ps.Z, rtf.Z}
I. electronic-scrapbook/es{0-12}.ps
How is cyberspace to be governed? Bulletin boards systems, text-based virtual reality systems (or "MUDs"), and other services on computer networks are not merely sources of information; they are communities. Those communities are playing an increasing part in the daily lives of a broader and broader segment of the population. Are they to be controlled by the owners of the hardware and software, or by the participants?
Pavel Curtis, the founder of LambdaMOO, will briefly describe the history of direct democracy on LambdaMOO. Amy Bruckman, the founder of MediaMOO, will briefly describe the history of representative democracy on MediaMOO. Nancy Deuel, one of MediaMOO's first elected councilors, will discuss her experiences as an elected official. Members of the LambdaMOO and MediaMOO communities will be invited to talk about how these experiments have affected them.
Are MUDs useful for "serious" purposes? Or are they "just games"? Are people exploring the "serious" uses of MUDs pioneering the future of cyberspace, or are they having fun and calling it work? Is there a serious side to the future of cyberspace? Does cyberspace challenge us to redefine the boundaries between work and play, fantasy and reality? The panelists--who represent five "serious" MUD research projects: MediaMOO, Jupiter, Worldbenders, Infopark, and AstroVR-- will address these issues.
Behavior is "deviant" if it is not in accordance with community standards. How are such standards developed? Should standards be established by system administrators and accepted as a condition of participation, or should they be developed by community members? Once a particular person's behavior is deemed unacceptable, what steps should be taken? Should such steps be taken by individuals, such as "filters" or "kill" files on BBSs, and "gagging" or "ignoring" on MUDs? Or should the administrators take action, banning an individual from the system or censoring their postings? What is the appropriate balance between centralized and decentralized solutions?
Gags and filters are computational solutions to deviant behavior. Are there appropriate social solutions? How effective are approaches like feedback from peers, community forums, and heart-to-heart chats with sympathetic system administrators? Are different approaches effective with communities of different sizes? What is the appropriate balance between social and technological solutions?
This paper presents a case study of the experiences of a 43-year-old building contractor named Jim. It is one of an ongoing series of interviews I have conducted with people who learned to program for the first time in a MUD called MediaMOO. Salient features of their learning experiences include ease of collaboration, availability of technical assistance from peers, playfulness, availability of an audience for completed work, and community spirit. The success of MUDs as a learning environment for adults points to its potential as a learning environment for children.
This survey paper introduces the different kinds of MUDs, and social phenomena typical of each kind. It introduces issues of representations of self and how MUDs form a kind of "identity workshop." Introduces the notion of MUDs as an evocative medium--by being between reality and unreality, MUDs often encourage people to reflect on the nature of reality. Introduces gender issues that arise in MUDs, and explores the topic of MUD addiction. April 1992.
This directory contains my Master's Thesis "The Electronic Scrapbook: Towards and Intelligent Home-Video Editing System" (MIT Media Lab, September 1991) in thirteen postscript files, "es0.ps" through "es12.ps".
This work addresses issues of knowledge representation and interface design. Semantic knowledge representation is evaluated as a way to represent information about complex, temporal media. A modified form of case-based reasoning, "knowledge-based templates," is used to explore what a computational model of a home-video story might be. September 1991.
Files with a .ps extension are postscript, and should be sent to a postscript printer.
Files with a .rtf extension are Microsoft's "rich text format" and should be opened in any product made by Microsoft.
Files with a .txt extension are plain text and immediately readable, but lack illustrations and proper formating. I recommend getting a formated version if you can.
The paper "identity workshop" is too heavily formated to make a plain text version. If you send a self-addressed envelope, then I will send you a paper copy. Send an envelope big enough for a 23-page document (46 pages double-sided).
My master's thesis "The Electronic Scrapbook" is also available only in postscript form. Send an envelope big enough for a 45-page document (90 pages double-sided).
Enjoy! Comments are welcome via electronic mail. My address is
asb@media.mit.edu
-- Amy Bruckman